Dev Log

Building an AI-driven D&D RPG, one system at a time.

4 min read

The Tavern That Became a Warehouse

A location invented during play was overwritten one turn after the player walked into it

playtesting
game-systems
architecture
midnight-cargo
4 min read

The Tutorial Blocked the Action It Asked Me to Take

The first-action prompt highlighted the input while its own backdrop swallowed every click

playtesting
tutorial
interface
midnight-cargo
6 min read

The Shadow That Did Nothing

A character class was fully built, fully tested, and never connected to the game

game-systems
architecture
ai-narrator
shadowkin
4 min read

Aetharikolo

A constructed language for the Aethari peoples, built from scratch and wired into the narrative engine

world-building
language
narrative-system
community
5 min read

Every Episode Ended the Same Way

The episode end guard was computing the right answer and throwing it away

episode-system
pacing
game-systems
design
5 min read

No Shared Loot

Companions carried the same weapon forever, and everything the party earned went to the player

game-systems
companions
economy
architecture
4 min read

The AI Could Not Tell What Was Urgent

Every unresolved promise felt the same to the narrator

narrative-system
game-systems
ai-narrator
4 min read

The NPC Who Did Not Exist Yet

A story branch pointed at an entity that had never been authored

scenario-design
game-systems
architecture
playtesting
5 min read

When Does It Get Dark?

Rebuilding Time-of-Day From a Fourteen-Turn Voyage

playtesting
game-systems
time-of-day
pacing
6 min read

The Man Who Kissed Everything

What Three Hours of Chaos Taught Me About My Own Game

playtesting
episode-system
ai-narrator
post-mortem
7 min read

Thirty Minutes to Sixty Hours

How the episode system got built three times before it worked

architecture
episode-system
pacing
act-progression