
What Makes Us Different
Systems other AI D&D games don't have—because your story deserves to persist
Your Companions
13 companions with personalities, goals, agency. Click to learn their stories.

Kragmar Stoneheart
Cleric

Sylvara Moonwhisper
Wizard

Finnick Quickfingers
Rogue

Seraphine Ironfist
Fighter

Grimjaw Bloodaxe
Barbarian

Skarsk of Sandscale
Ranger

Thornbriar
Druid

Niamh Shadowstep
Ranger

Aurelia Dawnbringer
Paladin

Godwin Windwalker
Monk

Resonance
Sorcerer

Stellamaris
Cleric

Aldwin (and Umbra)
Warlock

A World Transformed
One hundred years ago, two worlds collided. Moral choices determined who gained magic—and who kept what they had.
Valenhall
Industrial world of steam and engineering
Aethermoor
High-magic realm of exotic beings
Shadowlands
Dimension requiring existential expansion
When Shadows invaded Aethermoor, desperate mages merged their world with Valenhall to survive. Two worlds became one—forever.
Each race responded differently to refugees. The world judged their choices:
- Elves & Gnomes welcomed refugees → Gained full magical access
- Dwarves, Halflings, Orcs provided protection → Limited magical abilities
- Humans tried to kill/expel refugees → Lost what they never had
The hierarchy reversed. Humans fell from majority rulers to struggling minority. Orcs rose from outcasts to respected defenders.
Major Factions
Your choices define you. Support the restoration of human power, preserve Aethermoor traditions, seek unity through the Parliament, or defend against the Shadows. Every decision shapes your legend.
Crime & Punishment
Every merchant's coin purse is a choice. Every locked door a temptation. Get caught? Face trials, serve time, plan escapes, or wait for a daring companion rescue.
"I stole from the wrong merchant. Guards chased me through Port Harmony. Got caught, served 3 days, then Finnick broke me out. Now we're both wanted."
— Actual player story

13 Villains Watch. One Becomes Your Nemesis.
Not assigned. Not random. Earned through play.
From corporate oligarchs to chaos incarnates, 13 handcrafted villains operate in the Veridian Reach. Each has their own agenda, network, and methods.
Your playstyle determines who rises against you:
- Threaten the industrial elite → Baron Greaves mobilizes
- Disrupt the underworld → The Crimson Queen retaliates
- Represent order and law → The Revenant targets you
- Challenge magical hierarchies → Convergence factions oppose you
By Arc 3, one has taken notice. By Arc 6, they're hunting you. By Arc 12, you face them in the finale.
Click to learn their stories

Baron Cassius Greaves
CEO of Ironclad Industrial Shipping

The Convergence Hunter
He Who Hunts What Hunts

Vesper Crimson
The Veiled Queen of the Underdocks

Archmage Luminara Crystalheart
Chief Archmage of the Sacred Council

The Veiled Prophet
Herald of the Merciful Void

Commandant Viktor Ashborn
The Purifier - Leader of Humanity First
Baron Cassius Greaves III
Corporate oligarch controlling Port Harmony's economy
Ravenna "The Crimson Queen"
Crime lord with vampire ambitions
Lady Anastasia Steelheart
Mine owner treating workers as resources
"Baron Greaves framed me for murder in Arc 2. I cleared my name in Arc 5. Now in Arc 8, he's backing my enemies. This isn't just a boss fight - it's personal."
— Actual campaign progression
Deep Mechanics That Work
Authentic D&D 5e rules powered by deterministic code. No AI guessing, no math bugs, just pure tactical gameplay.
- Initiative tracking
- Reactions & opportunity attacks
- Concentration checks
- Death saving throws
- 12 official classes
- Multiple ancestries
- 100+ spells
- Feats & abilities
- Relationship tracking
- Companion quests
- Moral reactions
- Dynamic dialogue
- Equipment slots
- Magic items
- Crafting materials
- Quest items
- Full episode logs
- Quest tracking
- NPC relationships
- Achievement history
- Dynamic map
- Location discovery
- Fast travel
- Hidden secrets
Integrated 3D Dice Rolling
Watch your fate unfold with beautiful 3D dice powered by dddice. Every roll is verified and logged, from ability checks to damage rolls. Optional auto-rolling for streamlined gameplay.
Why We're Different
A world that remembers. Companions that feel real. A game that works.
Campaign Structure
Opening Scenarios
Villain Selection
Persistent Reputation System
Crime Detection with Witnesses
Companions React Authentically
Prison & Escape System
Multi-Arc Villains
Game Mechanics Always Work
No Generic NPCs
Episode Length
Fair Pricing
Frequently Asked Questions
Everything you need to know about Chronicles of Terros
Still have questions?
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Your Legend Awaits
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"The depth of Baldur's Gate 3 with the narrative freedom I've always wanted"
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